![]() ![]() HQ (includes a data center here works your leadership including YOU without it, you are not able to lead the xenonauts properly, gives buffs to intel and your relationships/funding since YOU yourself are here it is critical to evacuate the HQ if attacked by aliens, if you are killed = game over) I would expand on the available rooms a little bit (list is just a few suggestions, not complete):ĭata Center (a room where all the data from radar arrays or other data centers near by are transfered to) Most likely the player has to let some "heroes" make a last stand in order to let the majority escape. But the retreat has to be protected (vehicles can be destroyed). Staff and equipment at the evacuation points can leave with helicopters etc. Staff can get equiped at the armory if not already (soldiers will be equipt with their regular loadout or a standard loadout). ALL personal can help in the defense, but it is not recomended to let you chief scientist fight the invaders. The player can order staff to secure alien technology (in boxes) or other eqiupment and take it to the evacuation point. The player can now for example give staff the order to secure or destroy data in important rooms like the HQ or laboratories. Military personal will wait for orders (can be ordered to evacuate too). Civilists without orders will try to flee to the next evacuation point automaticly if not given other orders. The player can now give orders to staff members. After that the aliens would enter the base, usually with a strong force. This would result in damage to several systems important for the defense and obstacles/debries lying around. Dependend on the base layout and the attacking ufo type the base could get bombarded. Second line of defence is your ground to air defence. First you get an message that there is an alien force inbound that you can possible intercept IF it's not already to close. It's just a matter of hours until they overrun the base.Ī typical base defense mission could be like this. Once they know your location the only real option is to abandon the location. Even if you succed in defending your base, the aliens will attack again and again and again with an even bigger force. In case of an alien attack on a more important base every member of the staff (civil and military), equipment and alien technology is at stake, it's therefore recomended to do everything to lower the chance that the aliens detect these bases. ![]() Maybe even self destruct the base to remove informations the aliens could use to find your other bases. Transfer every essential personal into helicopters and start jets. If it's just a small radar station or hangar/hidden airfield the safest route would be to abandon the base for good. If the base gets detected, there are a few possiblities. In general bases should be more or less easy to detect and once detected it should be likely that aliens will attack it asap. I would even go so far, that with an ufo nearby it is unsafe to return to base and could be an option to ditch the aircraft. The bases would be connected to you HQ to provide it with data. All bases need staff to operate and secure (see personal management below). Similar to hangars, it is likely that the aliens can detect the flight paths of my jets, so let them operate from external bases. For example radar stations should be prone to getting detected by the aliens easily and attacked, therefore radar should be outsourced to small bases. Instead of having bases that can do more or less everything, we should have a network of bases with different abilities. How else are you able to research laserweapons or build jets in a matter of days. My researchers and engineers don't sleep at all, since the have to work doubleshifts. XENONAUTS BASE LAYOUTS FULLI mean i only have 12ish man that aren't even elite soldiers and a hand full of jets. On the other hand, it would be very unlikely to stand a chance against the aliens with the little we have currently. I think with a global invasion from our green friends it would be reasonable to have more ressources allocated to the Xenonauts program. ![]() In X1 i was wondering why i have only so limited resources. Regarding the management of the base and the staff i have a few suggestions that could give the game more deepth. I like it more than the new XCOM games and graphical fidellity is not all to have i good game. Currently i play X1 and let me tell you this. ![]()
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